Arc'teryx Gear Bag

turning a dead-end favourite into a planning tool

UX research & design concept Figma Emily Carr University
01 — the spark

The Problem

Arc'teryx is built on obsessive precision in-store. Walk into the Vancouver flagship and a staff member will ask what you're doing — alpine day, ski tour, climbing — and build a layering recommendation around the answer. That's the brand experience.

The app skips the question. You favourite a product. A modal pops up: "Has been successfully added to your favourites." One CTA: View Favourites. You go to a generic pile and the trail ends.

The favourite modal is the highest-intent moment in the entire app — and the current design wastes it.

That observation became the hinge of the entire redesign. Everything else followed from it.

Problem statement: Arc'teryx's in-store experience is built around activity-specific layering systems, but the app treats every save as a generic favourite — wasting the highest-intent moment in the funnel and giving people no reason to return between purchases.

How might we…

02 — research

Mapping the Gap

I compared the Arc'teryx app to five competitors in the premium outdoor space — Patagonia, The North Face, MEC, Salomon, and Kuiu — to understand the feature landscape and where the real gap lived. The picture was lopsided.

5 of 12 core features supported — tied for the fewest in the set
0 of 5 competitors offer activity-specific saved kits
1 unique in-app warranty claims — only on Arc'teryx
3 channels Main, Outlet, ReGEAR live in separate places

Three problems came up everywhere

Across review threads and forum posts, the same complaints surfaced:

The middle of nowhere

Arc'teryx as a brand layers context. Brand → activity → kit → product. Each layer gives meaning to the one inside it. The app skips straight to the middle. A favourite without an activity context, without a bag, without a connection to the system it lives in.

03 — design process

From Observation to Move

01
Competitive review
Mapped feature parity across five competitors and identified the unique gap — no premium outdoor app offers activity-specific saved kits.
02
IA audit
Audited the app's navigation tree. Found the favourite modal isolated from the system around it — a high-intent moment routed to a low-intent surface.
03
Concept exploration
Sketched five variants of the modal. The activity-CTA pattern won immediately — fewest taps, clearest intent, no new screen.
04
Visual exploration
Designed in Arc'teryx's existing visual language — URW DIN, minimal black on white, dark filled buttons. The change should feel like the app the user already has.
05
Mid-fi mockups
Built the modal and the gear bag tab in Figma. Stayed on platform conventions to keep the change quiet.
06
CTA refinement
Iterated on label and ordering. "Add to Trail" beat "Save to Trail" — committed verb, planning posture, no extra word.

The key move

The redesign rests on one decision. Replace the dead-end favourites CTA with three activity-specific CTAs. View Favourites stays. Add to Trail, Add to Climb, and Add to Ski & Snowboard join it.

Same modal. Same product. Same heart tap. But the next surface is no longer a generic pile — it's a planning bag for a specific trip.

The journey

Five beats from product page to packed bag.

01Browseexplore or shop for gear
02Discoverview product details
03Savetap heart → modal CTAs
04Organizeitem added to gear bag
05Planreview bag for adventure
04 — the solution

Three Bags, One Hinge

The modal

The central design move is right here. One modal, before and after.

Three new CTAs, sorted by activity. Tap one and the product joins that gear bag — you've started planning a trip without realising you started.

The gear bag

Each CTA routes into a bag the user can review before a trip. The bag lives one tap away inside the Explore tab — alongside Favourites and My Feed, which stay where they are.

9:41●●●
edit explore
favourites my feed gear bag
trail
climb
ski & snowboard
shop account explore stores help
three bags, one screen — shop > explore > plan.

Before / after

beforeafter
One CTA: View FavouritesFour CTAs: favourites + three activities
Generic favourites pileActivity-specific planning bag
Modal closes a loopModal opens one
App opened twice a yearReason to open between purchases
Cross-sell feels like upsellCross-sell reframed as "what's missing"
05 — outcomes

What This Would Unlock

The cross-sell writes itself — but quietly. You're not buying a jacket. You're filling a slot in your alpine kit.
06 — reflection

What's Next, What I'd Change

Next steps

The assumption risk

The redesign rests on one observation about the favourite modal. That's a strong wedge but also a risky one — if the modal isn't actually the highest-intent moment for most users, the whole concept loses its grounding. A diary study with 5–8 outdoor enthusiasts would test the assumption directly: where do people hesitate, where do they save, where do they bail.

The taxonomy question

Trail / Climb / Ski & Snowboard maps to Arc'teryx's marketing categories, but real users build mixed kits — a hike that ends at a crag, a ski tour that starts with an approach. The "Create Custom Bag" stretch goal exists for that reason, but it should probably be a Day 1 feature, not a Day 2 one.

What this taught me

The strongest design moves aren't always new features. Sometimes the right move is finding a moment the system is already creating and giving it somewhere to go. The favourite modal already existed. The heart tap already existed. Activity-specific kit-building was already happening in-store. The work was identifying the gap between them — and closing it with as few new pieces as possible.

The redesigned Arc'teryx favourite modal, with an activity-specific gear bag added to the heart-tap moment.
Arc'teryx Modal Redesign
The Arc'teryx gear bag screen — a Trail, Climb, or Ski kit showing owned items and the slots still missing.
Arc'teryx Gear Bag